Stars
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
RenderDoc is a stand-alone graphics debugging tool.
Rendergraph-based graphics engine with DirectX12 and Metal backends
A C++-based, cross platform ray tracing library
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Game engine inspired by id Tech and Source written in C#
My toy engine, mainly for rendering experiment and prototyping.
💥 A modern cross-platform game engine (WIP)
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Realtime GPU path tracer based on OpenCL and OpenGL
Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
The cradle of Quake III Arena
A simple, single-header library which implements C preprocessor
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
A little rasterizer program using knowledge from ssloy's tinyrenderer series and other sources.
Physically based renderer demo written using Vulkan.
🎨 The project is designed to create a physically-based rendering at mikumikudance.
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
qtwebkit / qtwebkit
Forked from WebKit/WebKit-httpCode in this repository is obsolete. Use this fork: https://github.com/movableink/webkit