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Starred repositories
C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Textureless fog particles using a highly customizable shader to attenuate noise values.
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
A collection of GLSL shaders and how to use them in Processing sketches
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
A Hue Saturation Value adjustment shader for Unity. Useful for making lots of character colors.
Sub Surface Scattering Approximation Shader for Unity 3D
Nodes Differences Between Shadergraph And AmplifyShaderEditor
basic port of Radiance Cascades shadertoy implementation