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Starred repositories
A suite of GShade shaders for Final Fantasy XIV
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
An Uber Shader for rendering Sprites in Unity.
💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Vegetation shader with alpha blended rendering and touch bending effect
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
A physically based screen space ambient occulsion post processing effect
A custom genshin-like toon shader, based on URP.
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Documenting obscure technical shader knowledge (mostly VRChat specific)
A collection of practical Unity shaders for your next project
A simple water shader for Unity URP
a tiny and flexible surface shader solution for Unity URP
A hair shader for Unity 5 originally built for the sine.space virtual world
Planar Shadow is very cheap and useful for mobile games.
A work in progress solution for capsule shadows in Unity.
Mobile optimised shader for Unity 3D