I like video games and supercomputing.
- Lawrence Livermore National Laboratory, Defense Science and Technology Intern (summers 2025 and 2026).
- Argonne National Laboratory, Research Aide at the Leadership Computing Facility (summers 2023 and 2024).
Full list on Google Scholar
- Scalable Training and Rendering of 3D Gaussians for Large-Scale Scientific Data. HPG '26. First author.
- Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering. TVCG '26.
- Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization. e-Science '25.
- Free Lunch in In Situ Visualization: Leveraging Idle CPU Resources to Mitigate GPU Contention. LDAV '25. Co-first author.
- Intuitive Computational Steering Using Ascent and Trame. e-Science '25.
- Bridging Gaps in Simulation Analysis through a General Purpose, Bidirectional Steering Interface with Ascent. ISAV '24. Best Paper Award. First author.
- Bruck Algorithm Performance Analysis for Multi-GPU All-to-All Communication. HPCAsia '24. First author.
- Ascent: Contributed a bidirectional computational steering interface and overhauled the simulated radiography subsystem.
- Conduit: Porting mesh transformation algorithms to a RAJA-based, GPU-portable execution model.
- Treasure Room Start: Mod for The Binding of Isaac with 218k+ users on Steam Workshop.
- Better Co-op Item Pedestals Mod for The Binding of Isaac with 63k+ users on Steam Workshop.