Skip to content
View t3chnicallyinclined's full-sized avatar

Block or report t3chnicallyinclined

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Tristan Rega

Twenty years in infrastructure and technical support. Most recently five years of cloud support for a core banking platform serving ~60 banks. Career details live on LinkedIn; this is what I build when nobody's asking me to.


What I'm working on

maplecast-flycast: Dreamcast streaming that ships raw GPU command buffers instead of encoded video. The browser replays them locally, so frames are byte-identical rather than compressed. Two diff layers take it from the 25–50 Mbps video would cost down to ~4 Mbps, on a 2 vCPU box with no GPU at all. Powers an always-on cabinet at play.nobd.net.

GP2040-CE-NOBD: controller firmware that fixes something most players assumed was their own execution. Fingers have a 2–8 ms gap between contacts; the Dreamcast polled every 16.67 ms so it was invisible, PC polls every 1 ms so it isn't, and a simultaneous press lands on two separate frames. The fix is a sync window aimed at your finger instead of the poll. I'm not a firmware developer; I just wanted my dashes back.

autoseo: a podcast-to-clips and SEO pipeline built around never paying for inference you can avoid. Three ONNX models run locally before anything hosted is touched, and active-speaker detection is just face presence multiplied by voice activity: two signals I already had, so no model gets paid to work out who is talking. A batched ranker turns a two-hour episode into about twenty model calls instead of 240. The part I'd point at is the loop: click-through on published clips gets pulled back and injected into the ranker prompt, so what it picks improves from measured outcomes.

Forgily Creations (creations.forgily.com): an AI character platform in Rust. The promise is that no two characters are ever alike, which is a hard thing to guarantee about a stochastic system, so it's defended in seven independent layers: a combinatorial visual seed, a structured schema the model can't cheat, exact-match dedup, and a vector novelty check stratified by type so the measure stays sharp as the collection grows. Private repo; the product is live.

mvc2-oracle: a reverse-engineering toolkit, and a knowledge graph where every claim carries a truth status and a link to its evidence, including the things we proved don't work. Most knowledge bases only record wins, which is why teams re-walk the same dead end every six months.

design-notes: design proposals for systems I think should exist. Problem, data model, trade-offs, failure modes, rollout.


The through-line

Different domains, different languages, same reflexes:

  • Compare two states to find what matters: diffing memory to locate game state, diffing frames to cut bandwidth by an order of magnitude, diffing implementations to prove a firmware change was safe before shipping it
  • Isolate what must not stall from what's unpredictable: a relay in front of the emulator, live updates on their own service, heavy work in a throwaway context
  • Never let a component grade its own work: differential proofs, deterministic checks rather than a model judging a model
  • Work out who owns the truth and don't shadow it: no database where the provider already owns the state; one authoritative log with every other store derived and rebuildable
  • Let the fast path degrade to the boring one: a neural VAD that falls back to ffmpeg when its model file is missing, pitch detection skipped rather than fatal when a binary isn't installed, a read-mirror that degrades to the JSON that owns the truth, live updates that poll underneath a WebSocket when a socket misses a transition

I also build a fair amount on LLM APIs: multi-model routing, retrieval over graph and vector stores, agent orchestration, content safety guardrails, and the unglamorous parts like usage metering and knowing which stage doesn't need a model at all.


Currently

Open to work: applied AI and solutions architecture, enterprise support engineering, or anything where the job is being the person a customer reaches for when it breaks. New York or remote.

📫 tristech@gmail.com · LinkedIn

Popular repositories Loading

  1. GP2040-CE-NOBD GP2040-CE-NOBD Public

    Forked from OpenStickCommunity/GP2040-CE

    NOBD keeps your inputs honest and your intent intact. Execution is back. No more fighting a broken pipeline between your hands and the game.

    C 19 2

  2. finger-gap-tester finger-gap-tester Public

    Measure simultaneous button press gaps for fighting game controllers. Detects strays, bounces, and pre-fire.

    Rust 3

  3. maplecast-flycast maplecast-flycast Public

    Pixel-perfect MVC2 streaming from raw GPU commands — no server GPU, no video encoding. Powers nobd.net.

    C++ 3

  4. mvc2-oracle mvc2-oracle Public

    Live reverse-engineering toolkit + dashboard for Marvel vs Capcom 2 (Sega Naomi/Dreamcast, SH4): the Oracle JIT hook, RE knowledge graph, decode tools, and a frame-by-frame memory-map radar. Bring …

    SurrealQL 3

  5. nobd-desktop nobd-desktop Public

    NOBD keeps your inputs honest and your intent intact. Execution is back. No more fighting a broken pipeline between your hands and the game.

    Rust 2

  6. mvc2-skin-studio mvc2-skin-studio Public

    Edit Marvel vs Capcom 2 character sprites (palette + pixels) and bake them straight into your own GDI for flycast / real Dreamcast. Browser-based, BYOR.

    JavaScript 1