Skip to content
View tuananohut's full-sized avatar

Block or report tuananohut

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
tuananohut/README.md

Hi, I'm Tuana

Aspiring Graphics Systems Software Engineer | Low-Level Enthusiast

I am a systems software engineer with a deep passion for real-time computer graphics. My focus is on building the foundational software that bridges the gap between hardware capabilities and the final rendered image.

I thrive on the challenges of low-level development and performance optimization. My goal is to write code that is not only functional but also efficient and elegant in its interaction with the hardware. My background in Industrial Engineering provides me with a systematic approach to problem-solving and system-level optimization.

Languages: C++, C, HLSL, GLSL, Bash/Shell

APIs & Libraries: DirectX 11, OpenGL, Win32 API

Tools & Platforms: Windows, Linux, Git, Make, Visual Studio, GCC

Debugging & Profiling: RenderDoc, PIX for Windows, Visual Studio Debugger, GDB

Pinned Loading

  1. CustomEngine CustomEngine Public

    A feature-rich 3D rendering engine built from the ground up in C++ and DirectX 11. This project represents a comprehensive, structured study of the architecture, systems, and advanced rendering tec…

    C++ 7

  2. CPU-RayTracer CPU-RayTracer Public

    CPU-RayTracer is a simple ray tracer implemented in C++. It is a learning project where I explore ray tracing concepts, algorithms, and implementations while building a CPU-based ray tracer from sc…

    C++ 3

  3. Lunora Lunora Public

    Lunora is a renderer for graphics research developed in DirectX11 and C++ from scratch.

    C++

  4. Interactive-Mathematical-Rose-Visualization Interactive-Mathematical-Rose-Visualization Public

    An interactive application developed in C++ and SFML that visualizes the creation of beautiful roses through simple polar equations.

    C++

  5. shoot-the-shapes shoot-the-shapes Public

    My first game built from the ground up in C++, "Shoot The Shapes" served as a practical deep dive into fundamental game architecture patterns, memory management, and modern C++ practices using the …

    C++

  6. Flocking-Simulation Flocking-Simulation Public

    A real-time simulation of flocking behavior, implementing Craig Reynolds' classic "Boids" algorithm in C++ with the SFML library. This project explores how complex, life-like group motion can emerg…

    C++