I am a systems software engineer with a deep passion for real-time computer graphics. My focus is on building the foundational software that bridges the gap between hardware capabilities and the final rendered image.
I thrive on the challenges of low-level development and performance optimization. My goal is to write code that is not only functional but also efficient and elegant in its interaction with the hardware. My background in Industrial Engineering provides me with a systematic approach to problem-solving and system-level optimization.
Languages: C++, C, HLSL, GLSL, Bash/Shell
APIs & Libraries: DirectX 11, OpenGL, Win32 API
Tools & Platforms: Windows, Linux, Git, Make, Visual Studio, GCC
Debugging & Profiling: RenderDoc, PIX for Windows, Visual Studio Debugger, GDB