Stars
A tiling window manager for macOS based on binary space partitioning
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
NVIDIA’s implementation of RTX ray-tracing in Quake II
A framework for rapid prototyping and development of real-time rendering techniques.
Lightweight and Simple 3D Open Source Physics Engine in C++
Game and tools oriented refactored version of GLU tesselator.
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
Optimized GPU noise functions and utilities
Various sun/sky models, convolution of theta/gamma-parameterised models
A C++11/OpenGL library for the Fast Fourier Transform
Open Hardware scanning triangulation laser rangefinder
Toy CPU and GPU implementations of the Slug rendering algorithm
Revision 2019 4k procedural graphics competition entry
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.