Stars
A framework for rapid prototyping and development of real-time rendering techniques.
Code repository for Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model.
This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"
[TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
RaDe-GS: Rasterizing Depth in Gaussian Splatting
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Rembg is a tool to remove images background
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
Terrain topology algorithms in Unity
A diffuser implementation of Zero123. Zero-1-to-3: Zero-shot One Image to 3D Object (ICCV23)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A collection of papers on diffusion models for 3D generation.
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
A collection of resources and papers on Diffusion Models
A latent text-to-image diffusion model
CUDA accelerated rasterization of gaussian splatting
An evolutionary approach to find small and low latency sorting networks
Single Image to 3D using Cross-Domain Diffusion for 3D Generation
A framework for managing and maintaining multi-language pre-commit hooks.
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++
Official Implementation of Paella https://arxiv.org/abs/2211.07292v2
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
(Very) challenging 3D shapes for polycube-based hex-meshing
🌸 Run LLMs at home, BitTorrent-style. Fine-tuning and inference up to 10x faster than offloading
A list of awesome Machine Translation frameworks, libraries, software and papers
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
2D graphics rendering on the GPU in rust using path tessellation.