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Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
FM-RDS transmitter using the Raspberry Pi's PWM
C library that mimics the Minecraft biome generation.
single header C(99) library to implement client-server network code for games
A self-contained high-performance WebGPU implementation on Vulkan
Useful components for raylib using the C programming language
A good-scheuled C implementation of vulkan-tutorial.com
A minimalist 3D game engine in C using raylib.
When zig meets bgfx. THIS IS ONLY MIRROR OF https://codeberg.org/cyberegoorg/zbgfx
High-Resolution Single-Threaded CPU Real-Time Voxel Software Rendering