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C library that mimics the Minecraft biome generation.
C++ examples for the Vulkan graphics API
Comprehensive Vulkan examples written in C++20.
Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.
single header C(99) library to implement client-server network code for games
High-Resolution Single-Threaded CPU Real-Time Voxel Software Rendering
Tiny voxels. Huge worlds. Voxelis — a pure Rust voxel engine based on Sparse Voxel Octree DAG.
Minecraft b1.7.3 compatible multiplayer client rewritten in Zig
Multiplayer Minecraft clone in pure Rust with OpenGL (both backend and frontend)
A CraftBukkit CB1060 fork for Beta 1.7.3 fixing bugs and adding basic features
A minimalist 3D game engine in C using raylib.
A self-contained high-performance WebGPU implementation on Vulkan
A high-performance voxel-to-voxel physics engine written in Zig. Designed for my custom voxel rendering engine.
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
When zig meets bgfx. THIS IS ONLY MIRROR OF https://codeberg.org/cyberegoorg/zbgfx
An open, technical and introductory book for the Zig programming language 📚📖
Beta Evolution Core is a plugin that allows for easy communication with the Authentication Servers
Fast O(1) offset allocator with minimal fragmentation