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Export maps from Blender to Godot

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MapBuild

This exports all Blender objects with a name starting in $ as empty represented by a Node3D. The Godot side takes this and spawns nodes based on their name - $Player loads and spawns scenes/Player.tscn.

  1. Save your blend file in your game's map folder
  2. Press Shift-Ctrl-E to export
  3. Drag the .glb file into your main scene in Godot
  4. Add godot/ImportMap.gd to the imported root node
  5. Click on the big Import button!

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Export maps from Blender to Godot

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