This exports all Blender objects with a name starting in $ as empty represented by a Node3D.
The Godot side takes this and spawns nodes based on their name - $Player loads and spawns
scenes/Player.tscn.
- Save your blend file in your game's map folder
- Press Shift-Ctrl-E to export
- Drag the .glb file into your main scene in Godot
- Add
godot/ImportMap.gdto the imported root node - Click on the big
Importbutton!