Skip to content
View tangentbloom's full-sized avatar

Block or report tangentbloom

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

A simple UE5 third person combat demo with elemental damages and Utility AI.

C++ 1 Updated Dec 7, 2025

OpenVDB Fog Volume Compression using VQ-VAE Neural Network

C++ 104 4 Updated Jun 24, 2026

OpenCL/CUDA Unreal Engine Plugin

C++ 1 Updated May 17, 2026

[ITS'21] Human Trajectory Forecasting in Crowds: A Deep Learning Perspective

Python 296 84 Updated Apr 4, 2023

The Physics engine that accompanies the book "Game Physics Engine Design"

C++ 1,106 289 Updated Sep 25, 2023

Fully parallel construction of a half-edge data structure on GPU

C++ 9 1 Updated Sep 27, 2025

[CVPR 2024 MULA]Official PyTorch Implementation of "LAformer: Trajectory Prediction for Autonomous Driving with Lane-Aware Scene Constraints"

Python 161 18 Updated Jun 14, 2024

Run python node in a graph

Python 14 4 Updated Jul 28, 2026

Includes the design and implementation in Python and CUDA of the Finite Element Method algorithm to be run on an Nvidia GPU.

Jupyter Notebook 34 7 Updated Mar 1, 2023

Official implementation of "GASP: Gaussian Splatting for Physic-Based Simulations"

Python 62 2 Updated Sep 8, 2025

Fast, easy automatic differentiation in C++

C++ 426 48 Updated Jul 5, 2026

[AAAI 2024] Weisfeiler and Lehman Go Paths: Learning Topological Features via Path Complexes

Python 12 4 Updated Jul 6, 2024

A header-only C++ library for numerical optimization --

C++ 812 139 Updated Jul 29, 2026

Converts an input mesh to a signed distance field (SDF)

C++ 410 30 Updated Nov 13, 2025

An efficient C++20 GPU numerical computing library with Python-like syntax

C++ 1,441 123 Updated Jul 30, 2026

Recurrent and multi-process PyTorch implementation of deep reinforcement Actor-Critic algorithms A2C and PPO

Python 207 66 Updated Oct 5, 2022

Parallel algorithms and data structures for tree-based adaptive mesh refinement (AMR) with arbitrary element shapes.

C++ 326 74 Updated Aug 6, 2026

An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).

Python 4,655 414 Updated Aug 1, 2024

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

C# 254 34 Updated May 12, 2024

Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other p…

C++ 2,567 296 Updated Jun 16, 2026

A GPU-parallel implementation of Marching Cubes in Vulkan

C++ 22 2 Updated Apr 23, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 299 11 Updated Jan 29, 2025

Official Pytorch Implementation of SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis (CVPR 2024)

Python 388 62 Updated May 31, 2024

Official repository of "TexTile: A Differentiable Metric for Texture Tileability" [CVPR 2024]

Python 49 6 Updated Apr 21, 2024

Simple training pipeline for NN models required for motion matching in UE5.

Python 15 4 Updated Apr 22, 2024

A C++ library for image painting and editing workflows which make use of deep learning.

C++ 11 3 Updated Sep 3, 2025

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…

C++ 2,551 197 Updated Jul 26, 2026

Easy to integrate Vulkan memory allocation library

C 3,458 448 Updated Jun 4, 2026
Next