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A simple UE5 third person combat demo with elemental damages and Utility AI.
OpenVDB Fog Volume Compression using VQ-VAE Neural Network
[ITS'21] Human Trajectory Forecasting in Crowds: A Deep Learning Perspective
The Physics engine that accompanies the book "Game Physics Engine Design"
Fully parallel construction of a half-edge data structure on GPU
[CVPR 2024 MULA]Official PyTorch Implementation of "LAformer: Trajectory Prediction for Autonomous Driving with Lane-Aware Scene Constraints"
Includes the design and implementation in Python and CUDA of the Finite Element Method algorithm to be run on an Nvidia GPU.
Official implementation of "GASP: Gaussian Splatting for Physic-Based Simulations"
Fast, easy automatic differentiation in C++
[AAAI 2024] Weisfeiler and Lehman Go Paths: Learning Topological Features via Path Complexes
A header-only C++ library for numerical optimization --
Converts an input mesh to a signed distance field (SDF)
An efficient C++20 GPU numerical computing library with Python-like syntax
Recurrent and multi-process PyTorch implementation of deep reinforcement Actor-Critic algorithms A2C and PPO
Parallel algorithms and data structures for tree-based adaptive mesh refinement (AMR) with arbitrary element shapes.
An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other p…
A GPU-parallel implementation of Marching Cubes in Vulkan
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Official Pytorch Implementation of SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis (CVPR 2024)
Official repository of "TexTile: A Differentiable Metric for Texture Tileability" [CVPR 2024]
Simple training pipeline for NN models required for motion matching in UE5.
A C++ library for image painting and editing workflows which make use of deep learning.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
Easy to integrate Vulkan memory allocation library