I'm a Lead Unity Engineer passionate about building engaging mobile game experiences. I specialize in game architecture, performance optimization, and leading engineering teams to ship polished products.
A beloved mobile puzzle game with millions of players worldwide.
A creative and colorful mobile game experience.
A collection of reusable Unity utilities I've built and shared:
| Repository | Description |
|---|---|
| Unity-Cone-Vision | Cone vision / field-of-view detection system |
| Unity-3D-Top-Down-Controller | TPS top-down rapid prototype controller |
| State-Machine-For-Unity | MonoBehaviour-based state machine |
| Unity-Generic-Pool | Generic object pooling system |
| Unity-Timer | Lightweight timer utility |
Currently leading Unity engineering on Crayon Club. Always happy to talk game dev!