Skip to content
View tlxhlll's full-sized avatar
  • ZJU->UIC
  • Chicago
  • 03:34 (UTC -06:00)

Highlights

  • Pro

Block or report tlxhlll

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
21 stars written in C++
Clear filter

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

C++ 33,776 8,057 Updated Aug 3, 2024

Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies

C++ 15,197 767 Updated Feb 4, 2026

Open3D: A Modern Library for 3D Data Processing

C++ 13,316 2,527 Updated Feb 9, 2026

Lightning fast C++/CUDA neural network framework

C++ 4,414 545 Updated Dec 14, 2025

[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

C++ 3,198 272 Updated Sep 24, 2024

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,690 319 Updated Feb 11, 2026

🐒LeetCode、剑指Offer刷题笔记(C/C++、Python3实现)

C++ 2,659 543 Updated Nov 22, 2020

LichtFeld Studio: Where reality and the digital world blend.

C++ 2,222 244 Updated Feb 12, 2026

[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

C++ 1,405 68 Updated Feb 27, 2024

[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

C++ 1,182 108 Updated Sep 26, 2024

[TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

C++ 816 62 Updated Aug 19, 2025

My path tracer

C++ 534 36 Updated Jun 25, 2023

Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"

C++ 174 12 Updated Aug 19, 2024

[ICRA 2025] PUGS: Zero-shot Physical Understanding with Gaussian Splatting.

C++ 104 6 Updated Mar 21, 2025

RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis

C++ 101 7 Updated Jan 20, 2026

Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"

C++ 100 2 Updated Aug 23, 2024

Volumetric progressive photon mapping written in C++.

C++ 58 4 Updated Nov 12, 2022

Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"

C++ 17 2 Updated May 11, 2024

Code for SIGGRAPH Asia 2024 Paper “Differentiable Photon Mapping using Generalized Path Gradients”

C++ 9 2 Updated May 30, 2025

transform SPL code to AST

C++ 1 Updated Jun 8, 2020