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OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Open3D: A Modern Library for 3D Data Processing
Lightning fast C++/CUDA neural network framework
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Mitsuba 3: A Retargetable Forward and Inverse Renderer
LichtFeld Studio: Where reality and the digital world blend.
[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
[TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
[ICRA 2025] PUGS: Zero-shot Physical Understanding with Gaussian Splatting.
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
Volumetric progressive photon mapping written in C++.
Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"
Code for SIGGRAPH Asia 2024 Paper “Differentiable Photon Mapping using Generalized Path Gradients”