Stars
Easy to integrate Vulkan memory allocation library
Mesh triangle reduction using quadrics
Open-source foundation of the user-sponsored PyMOL molecular visualization system.
Two-Level Segregated Fit memory allocator implementation.
NVIDIA’s implementation of RTX ray-tracing in Quake II
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Exploring peripheral vision in games (using Quake)
A new algorithm for retrieving topological skeleton as a set of polylines from binary images
Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.
w23 / xash3d-fwgs
Forked from FWGS/xash3d-fwgsVulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
Layer providing Vulkan features when native support is unavailable
libraries and utilities for sampling hardware performance counters
A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
sunxi cedar kernel module - device: /dev/cedar_dev - targeting mainline kernel - linux-4.11.y and higher
a tracing jit for c++ based on tracing and compiling from x86-64 assembly to x86-64 assembly