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Official implementation of "MoMask: Generative Masked Modeling of 3D Human Motions (CVPR2024)"

Python 1,285 109 Updated Sep 13, 2024

Official repository of PXDesign

Python 229 36 Updated Dec 31, 2025

A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation

C++ 1,515 232 Updated Apr 12, 2026

布風骨物理エンジン

C# 622 83 Updated Oct 19, 2023

KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5

C++ 3,108 392 Updated Jun 13, 2026

布風骨物理エンジン

C++ 470 88 Updated Mar 4, 2025

PyTorch implementation of weighted- and simple-averaging based on Markley, F. Landis, Yang Cheng, John Lucas Crassidis, and Yaakov Oshman. "Averaging quaternions." Journal of Guidance, Control, and…

Python 4 Updated May 2, 2021

Implements the work done by F. Landis Merkley to calculate the average quaternion.

MATLAB 37 3 Updated Oct 30, 2018

Get the average quaternion from a set of quaternions

C++ 3 Updated Mar 4, 2015

Convex hull of given 3D points

Python 94 21 Updated Jun 4, 2021

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 10,496 725 Updated Jun 13, 2026

MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.

C++ 15,479 2,352 Updated Jun 12, 2026

A Mario clone written in Turbo Pascal by Mike Wiering in 1994.

64 11 Updated Mar 9, 2012

unity bone cloth spring system,base by jobs

C# 1,168 145 Updated Dec 15, 2024

A collection of source codes implementing cloth simulation algorithms in OpenGL

C 549 95 Updated Nov 26, 2025

road to next-gen animation.

C# 390 62 Updated May 14, 2022

ncnn is a high-performance neural network inference framework optimized for the mobile platform

C++ 23,372 4,438 Updated Jun 8, 2026

Ubisoft La Forge Animation Dataset

Python 1,508 326 Updated Sep 10, 2022

An enterprise-class UI design language and React UI library

TypeScript 98,345 54,622 Updated Jun 14, 2026

a learning-based human inverse kinemtics. A graph convolution network is constructed to predict SMPLx joint angles from a tepmoral sequence of relative 3d poses in COCO format.

Python 27 4 Updated Aug 29, 2020

A library for efficient similarity search and clustering of dense vectors.

C++ 40,280 4,421 Updated Jun 13, 2026

Fast Library for Approximate Nearest Neighbors

C++ 2,370 663 Updated Jul 29, 2024

Kinematica Demo Project

C# 186 38 Updated Dec 11, 2020

Online Cyberpunk 2077 breach protocol minigame puzzle solver using camera

TypeScript 602 32 Updated Feb 15, 2021

Phase-Functioned Neural Networks for Character Control

Python 519 103 Updated Nov 19, 2021

Bringing Characters to Life with Computer Brains in Unity

C++ 8,759 1,139 Updated Apr 17, 2026

Leak of CS:GO Source code, provided by yours truly so go rep me

C++ 1,627 728 Updated Feb 18, 2024
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