Suckless PD 3D software rasterizer
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Updated
Jun 6, 2024 - C
3D technology is used in a wide range of fields, including film, video games, architecture, engineering, and product design. It allows designers to create digital models of objects that can be manipulated and rendered in three dimensions. 3D modeling software is used to create and manipulate 3D models, and 3D animation software is used to create movement and effects within those models. 3D technology has also been adopted for use in 3D printing, where physical objects can be created from digital models.
Suckless PD 3D software rasterizer
3D rendering by M5Stack
fdf is a project that aims to create a 3D wireframe representation of a landscape from a given file containing altitude data. It uses the minilibx library to create graphical windows and draw lines to represent the landscape in 3D space.
Efficient, no-configuration, macro-based triangle drawing with 3d, .obj, and .ppm extensions
cub3D 🎮🌌 – A 42 School project recreating core mechanics of the first FPS game using ray-casting. **Core Features:** - Ray-casting engine for 3D perspective - Dynamic maze navigation with WASD controls - Texture mapping for walls/sprites - Map parsing from .cub configuration files **Technical Highlights:** ⚡ Optimized rendering pipeline | 🖼️ M
The engine for cool retro games only the creator uses
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This program renders a rotating 3D cube using ASCII art in real-time, showcasing basic concepts of 3D graphics like perspective projection and depth buffering on a 2D screen.
Raylib 3D tesseract example. Very short, 70 lines.
cub3D is a program that creates a dynamic labyrinth experience using my own Ray-Caster, offering a first-person view with interactive controls and customizable textures.
Follow-along companion repo for /BennyQBD/ModernOpenGLTutorial.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
A raycasting-based 3D engine built in C using MiniLibX inspired by Wolfenstein 3D. Learn low-level graphics, raycasting, and memory-safe engine design through the 42 Cub3D project.
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a 3D game using self-implemented Wolfenstein's ray casting algorithm, allowing players to navigate through an immersive environment with textured walls and interactive objects.
goldray - Psuedo 3D Rendering Engine
A minimalist 3D raycasting engine built in C at 42, rendering a simple world from scratch with precision and speed.