A tactical role-playing game demo for the Godot Engine
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Updated
Feb 21, 2026 - GDScript
A tactical role-playing game demo for the Godot Engine
Strategic roguelike with party-combat.
A really simple tactical RPG battle system i built (following a guide) to learn how to use Unity.
Strategy RPG
Tactical battle system for RPG Maker MV
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
An open-source game development framework inspired by Final Fantasy Tactics, letting you create your own unique tactical RPG adventures.
Unity 3D project that allows to easilly setup a "tactics" game (like Fire Emblem or Final Fantasy Tactics). Demo avaliable at https://jeffersonbc.github.io/TacticsKitUnity3D/
🔥🛡️ An attempt to make `Fire Emblem Heroes` clone in JavaScript
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
Build game tactical strategy RPG turn based with AI battle competition
An attempt at making a basic AI for the Hoplite Android game.
A playable Godot tactical RPG lite sample focused on a clean, readable battle loop.
A console turn-based rpg similiar to rpgmaker games.
A turn-based tactical combat game in the browser — a Go server owns the rules, a React client draws the isometric board. Fight the computer, no account, no install.
A Fire Emblem-like game prototype implemented in the Unity Game Engine.
Nuclear Wasteland Character Planner
In a kingdom where the practice of necromancy is punishable by death, your objective is to counter the army of the Vindicators. To do this, you'll use the remains of your enemies to fight on your side, with the ultimate goal of saving the members of your village. It's a 3d tactical RPG that I'm developing on Unreal Engine 5 in C++.
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