Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
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Updated
Jun 26, 2024 - C++
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard library required.
🔺 Fast polygon triangulation library based on Seidel's algorithm.
Modern OpenGL terrain rendering for learning purposes.
A GameEngine library for OpenGL developed for educational purposes.
A library for generating Voronoi and Voronoi-like tessellations for computational domains with nontrivial boundaries.
dexvt-test is a c++/glsl/glm-based 3d engine
A collection of triangle mesh subdivision/tessellation/decimation implementations.
🌊 Nereus: A modern C++ OpenGL rendering engine for rendering realistic oceans in real-time. Looking at wave simulation techniques and water illumination models. Third-year dissertation project for the University of Cambridge Computer Science Tripos.
An algorithm, a software library, and a collection of apps, to solve and visualize the general right tromino tiling puzzle.
Application for rendering geometric grass using hardware tessellation.
SphericalRemesh: Sphere Mesh and Data Manipulation (+Data Augmentation)
Tessellation and texturing
A project to showcase Water Animation using Coupled SPH and Wave Equations
GPU-based Asynchronous Tessellation in DirectX 12 — Master’s Thesis Prototype
Procedural terrain generation and rendering in openGL using compute and tesselation shaders.
This repository is a learning project that explores the fundamentals of 3D rendering with OpenGL. It is a collection of experiments and demonstrations, integrated with ImGui, allowing for easy exploration and modification of parameters.
Water Simulation, Collision Detection (SAT), PN Triangle, PN Quad Tessellation
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