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triposr

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ᴇxᴛʀᴜᴅᴇ ᴛᴜʀɴꜱ ᴀ ꜱɪɴɢʟᴇ ɪᴍᴀɢᴇ ɪɴᴛᴏ ᴀ ᴅᴏᴡɴʟᴏᴀᴅᴀʙʟᴇ 3ᴅ ᴍᴏᴅᴇʟ ᴜꜱɪɴɢ ꜱᴇʟꜰ-ʜᴏꜱᴛᴇᴅ, ᴏᴘᴇɴ-ꜱᴏᴜʀᴄᴇ ᴀɪ (ᴛʀɪᴘᴏꜱʀ, ʜᴜɴʏᴜᴀɴ3ᴅ, ᴛʀᴇʟʟɪꜱ-2). ᴜᴘʟᴏᴀᴅ ᴀɴ ɪᴍᴀɢᴇ, ᴘʀᴇᴠɪᴇᴡ ᴛʜᴇ ɢᴇɴᴇʀᴀᴛᴇᴅ ᴍᴇꜱʜ ɪɴ-ʙʀᴏᴡꜱᴇʀ, ᴀɴᴅ ᴇxᴘᴏʀᴛ ᴀꜱ ɢʟʙ/ᴏʙᴊ/ꜰʙx/ᴜꜱᴅᴢ/ꜱᴛʟ. ʙᴜɪʟᴛ ᴡɪᴛʜ ꜰᴀꜱᴛᴀᴘɪ, ɴᴇxᴛ.ᴊꜱ ᴀɴᴅ ᴛʜʀᴇᴇ.ᴊꜱ — ᴀɴ ᴀꜰꜰᴏʀᴅᴀʙʟᴇ, ᴛʀᴀɴꜱᴘᴀʀᴇɴᴛ ᴀʟᴛᴇʀɴᴀᴛɪᴠᴇ ᴛᴏ ᴄʟᴏꜱᴇᴅ ꜱᴀᴀꜱ 3ᴅ ɢᴇɴᴇʀᴀᴛᴏʀꜱ.

  • Updated Jul 12, 2026
  • TypeScript

Turn a single image into a 3D mesh, textures, and preview render with a local open-source engine (TripoSR) and store every artifact in Backblaze B2 as a versioned, content-addressed 3D asset library — a full-stack Next.js 16 + FastAPI sample that runs on B2 credentials only, no extra API key, GPU optional

  • Updated Sep 11, 2026
  • TypeScript

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