[V1.0.1] Note module for Unity3D
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Updated
Dec 24, 2018 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
[V1.0.1] Note module for Unity3D
EditorCoroutines allow you to start/stop Unity coroutines in Editor scripts, without forcing you to be in Play mode.
A library with numerous systems designed to cut development time by a large amount.
Generates a LowPoly terrain based on a "height map" and fills it with given GameObjects based on a "detail map". Written in C#
Dumping ground for all of my Unity Game development projects. Holds all of my unfinished games, prototypes, test environments, asset sandboxes and various tutorials in various states..
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Support for Generic, Burst compiled Jobs through automatic code analysis and generation
Unity editor tool to clean up and organise the scene hierarchy
A simple game assembled in two days on the knee
Build automation pipeline for desktop platforms in Unity with versioned GitHub releases and runtime update checks.
Very simple gradient editor for Unity with support for export
Run threaded tasks in unity.
📜 Adds window to preference which allows you to customize default script templates in Unity.
Project based on the gravity forces, made in one week.
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
Combine VRChat avatar and its clothes/accessories
A lightweight auto-save editor extension for Unity 6 that prevents data loss from unexpected editor crashes. Unity 6用のオートセーブ拡張機能。クラッシュによるデータ損失を防ぎます。
Created by Unity Technologies