Godot/Unity3D System Design Architecture
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Updated
Aug 31, 2025 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Godot/Unity3D System Design Architecture
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
MyBox is a set of attributes, tools and extensions for Unity
Unity UGUI editor tools,improve the efficiency of ui development.
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
Unity support for both ReSharper and Rider
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Unity Scripting in C++
Add buttons to your inspector in Unity super easily with this simple attribute
A mesh-based PBR decal system for Unity's universal render pipeline.
UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
SpatialOS GDK for Unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Created by Unity Technologies