C++ 2D/3D graphics engine and scene editor for Vulkan 1.4, OpenGL and DirectX 11, on Windows and Linux. Physically based rendering, global illumination, ray-traced reflections and ambient occlusion, a path tracer for reference. A playground for real-time rendering techniques.
opengl cross-platform cpp shaders rendering vulkan global-illumination voxel directx imgui glsl marching-cubes pbr voxel-engine ray-tracing 3d-graphics path-tracing instancing scene-editor vulkan-raytracing
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Updated
Oct 25, 2026 - C++