Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
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Updated
Sep 30, 2021 - C#
Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
Dissertation project: Combining Behaviour Trees and Reinforcement Learning for Game AI
Artificial intelligence for videogames Project, based on the original Weapons Brawl (https://github.com/mauu95/WeaponsBrawl) created for the online game design course, the goal is to create an agent that could play the game using behaviour tree and decision tree
Samples of usage Common Unity Library
A visual, node-based Behaviour Tree tool for Unity.
Brainiac Designer including LegendPlugin, for loading Alien: Isolation's behaviour trees.
A video game AI study developing a Behaviour Tree from scratch to recreate the Mr X stalker system from Resident Evil 2 Remake (2019) within Unity
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
Behavior Trees and Case Logic for C#7
A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
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