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Wayland compositor in C/wlroots where windows are physical objects (real Box2D rigid bodies) — and a full desktop besides: ten desktops on one scrolling world, tiling or floating per desktop, launcher, expo, screenshots, mixer and visualiser built in, live IPC. Legacy X11 version on the x11 branch.
Final Project for both GAM1532-Game Programming IV and GAM1542-Game and Graphics Computations III courses. For this project we had to design a game engine and its graphics components and use it to make a game The game I made was a 2.5D side scroller where you control a car than can invert and revert its gravity.
Everything a 2D game needs, statically linked into one self-contained binary — SDL3 + audio, graphics, physics, GUI, and Lua/Ruby scripting with zero shared-library dependencies.