A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
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Updated
Sep 6, 2026 - C#
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
Research project aiming to run Driver 1 and Driver 2 (PS1) on the same codebase
Translating the math of Macro Monster's Car Physics Guide into fully playable physics simulators (Longitudinal).
Car driving demo in OpenGL with non-trivial physics simulation.
This is Brian Beckman's paper implementation in Python
A 2D vehicle simulator built around a kinematic bicycle model with customizable longitudinal engine.
VitaVehicle (g-rcp2) ported to C++ as an engine module for Godot 3
A 2D vehicle simulator using a RWD dynamic bicycle model.
A simple 3D car physics template for Godot
A fast-paced game where you drive a car dodging obstacles
Car Physics Playground (simple car physics using ODE)
A basic racing game made in Java
A refactor of an old car physics system for Game Maker (now Game Maker Studio) by RamboFox.
High-performance 2D arcade car driving engine with Smash Cops push steering, dynamic drift physics, and Capacitor mobile support
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