A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
-
Updated
Sep 7, 2026 - Python
A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
Reverse engineering the Little Tikes Story Dream Machine (LTSDM) cartridge. Included are hardware inspections, custom circuitry, and several attempts to learn the data pattern. My goal is to allow any parent to convert any audiovisual narrative into a custom cartridge compatible with the LTSDM.
A command line tool and library for the GB Operator
A Django module for interfacing with the CommWeb merchant gateway
Full-motion video on a stock Neo Geo AES. An offline baker interns every 16x16 tile into character ROM, so the 68000 player only pushes tile numbers into sprite control blocks. Ten minutes at 59.2 fps with sound in a 158 MB cartridge, verified bit-exact against geolith and MAME
LCAR cartridge specification and loader for FLUX fleet modular execution units
Standalone cartridge agent for fleet orchestration - handles cartridge building, scene management, and bridge communications
SNES cartridge memory map and DMA engine in Python. Measured against 5,145 real cartridges: every distinct header combination they declare, checked against the layout and address resolutions it produces
A Sega Master System, Game Gear and SG-1000 cartridge image as a file: what the dumper added, what the header declares, and how to change it safely. Python, no runtime dependencies
A Linux-native CLI and GUI for the Flash Boy 3.2 Cyclone Dumper (and any other clone of the insideGadgets GBxCart RW v1.1/v1.2)
To associate your repository with the cartridge topic, visit your repo's landing page and select "manage topics."