Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
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Updated
May 6, 2018 - C#
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Collision based on Minkowski Difference
Messing around just developing simple game systems
Projects for MSc course: Games & AI
Fighter as a 3D game, designed with Microsoft C# and Microsoft XNA technology. This game got 2 simple levels. There are so many horrific creatures. The creatures look like a spider, hence you have to kill them :) Some general game principle regarded at this project. Collision detection 3D model Audio effects and etc There aren't unit test, oop c…
A 3D game demo featuring a solution that stick fast bullet on wall correctly and now deprecated LAN Unity Unet. Made in the dark age of high school.
C# 2D platformer in WinForms using GDI+ with custom physics and sprite rendering.
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