A Multi-Scale Model for Simulating Liquid-Fabric Interactions
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Updated
Dec 20, 2021 - C++
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
An interactive physics engine & library.
Further development of this fork has moved to my PlayRho repository.
Game physics engine (can fly)
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
Collision detection using QuadTree in C++
Football heads game written in C++ designed using realistic physics simulation for each of the objects involved in the game
Robocup middle size simulator
My OpenGL projects in C++
OpenGL 2D Practice
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