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colony-sim

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An agent that builds, plays, and verifies its own game ? a colony-sim prototype gated by 15-scenario input-level repro tests + isolated-grader rubric verdicts ? plus production media skills: music-video (60s 9:16 shorts, beat-aligned, genre-aware) and Korean job-board digest. agentskills.io-spec compliant. v0.4.0.

  • Updated Aug 22, 2026
  • C#

Can one developer build complex systems software through structured LLM delegation? Repo as the test: agent pipeline producing a simulation microkernel — multithreaded ECS, capability-declared mod isolation, OS-style architecture. Engine stresses the methodology; a colony sim stresses the engine.

  • Updated Aug 31, 2026
  • C#

A faithful C# port of the frozen Godot Driftfolk to Unity 6, where the port itself is the point: the simulation core is a pure library with no engine references, the whole interface is built at runtime from code, and fidelity is checked by name-matching literal numeric constants against the original - 16 shared, 16 equal in value.

  • Updated Jul 30, 2026
  • C#

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