Drawing algorithms for Computer graphics (Line - Circle - Ellipse - Curve - Clipping) using C++
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Updated
May 6, 2019 - C++
Drawing algorithms for Computer graphics (Line - Circle - Ellipse - Curve - Clipping) using C++
OneLoneCoder-Inspired In-Console 3D Graphics Engine
Algorithms for Computer Graphics
All things in this repository are very important for a graphics course. If you are doing a graphics course, then these things are very essential for you.
Code Repository for Computer Graphics Theory and Sessional!
Graphics2D_Win32_Desktop_Project Simple Drawing Application Based on Mathematics and Problem Solving with C++
A complete repository of CSE3222 Computer Graphics Course . This repository covers various graphics algorithms.
This is a C++ project that uses Windows API and OpenGL to create a graphical user interface (GUI) for drawing and manipulating 2D shapes. The project implements various algorithms for line, circle, ellipse, curve, filling, and clipping operations. The user can interact with the window using mouse only, and can choose the shape color, filling quarte
Using OpenGL to create computed-aided graphics.
Computer Graphics and multimedia
PixSoR - Pixel Software Renderer with Shader Emulation.
A graphics simulation built in Turbo C++ using BGI, demonstrating the Cohen-Sutherland Line Clipping Algorithm with a horizontally moving bar. A ball bounces within a window and deflects upon hitting the clipped bar, visualizing basic 2D collision and clipping in real-time. Ideal for academic graphics projects and retro demos. Best run in Turbo C++
Polygon Clipping and Offsetting - C++, C# and Delphi
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