'17 AA100 - "One Scene": reinforcement learning system as a submissive-dominant controller of VR experience-space.
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Updated
Aug 22, 2017 - C#
'17 AA100 - "One Scene": reinforcement learning system as a submissive-dominant controller of VR experience-space.
Simple Reinforcement Learning example written in C#
Collecting data on agents training in Unity 3D simulations and analyzing it with machine learning. Part of Maastricht University - FSE DACS
Unity ml-agents RollerBall example and some experiments
This is a AI based Mario Volley Ball Game using Deep Reinforcement Learning
A course work project. Implementation of the PPO algorithm from the DRL section to RL, implemented by the library for Unity - ML-Agents v3.0.0.
Share Unity ML-Agents reinforcement learning environments.
Using Unity ML Agents to create an environment, where agents are able to choose when to act
Creating an agent that can learn to play different games with only pixels as input
A collection of example environments for UnrealMLAgents plugin, showcasing reinforcement learning concepts in Unreal Engine.
Rover Tower 3D Environment for Multi-Agent Reinforcement Learning
you can learning operating midwife in operate room in VR hospital within AI robots for the first time in all around the world
A micro-game based on gamified Reinforcement Learning where the Player competes against an AI Agent. The project has been built with Unity's ml-agents package.
Comparative research platform for Deep Reinforcement Learning and heuristic controllers in autonomous racing. Benchmarks DRL (PPO) agents against deterministic baselines in Unity MiniKart, with full reproducibility, human-like evaluation, and performance logs.
AI learns to cross the road with Unity ML-Agents (imitation learning or reinforcement learning)
🛫 Unity environment for training autonomous aircraft control agents using Deep Reinforcement Learning. Features realistic aerodynamics, ML-Agents integration, dynamic weather, and Docker support.
Applying ML-Agents to the Unity's Boat Attack env. ⛵️
Deep reinforcement learning for autonomous racing in a customizable virtual environment
Unity project with an AI that creates procedural animations of combat defense
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