Import glTF 2.0 in Unreal Engine 4 & 5
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Updated
Feb 15, 2023 - C++
Import glTF 2.0 in Unreal Engine 4 & 5
这是一个基于OpenSceneGraph(OSG)的GIS插件,旨在扩展OSG处理GIS数据的能力。 该插件能够读取和显示由3ds Max导出的、带有PBR材质的FBX文件,并支持导出gltf、glb、b3dm和i3dm等格式的文件。 此外,它还支持读取和导出ktx2和webp格式的图片。 osgGISPlugins还提供了一些实用工具,如b3dm转gltf/glb、3D模型转换为3dtiles、3D模型简化以及多张纹理打包成一个纹理图集等功能。
Godot GDExtension: Draco-Compressed GLTF/GLB Import Support
This is a wrapper project to use google's Draco Compression algorithm with C#
Volt's 3D model assembler.
Assimp mesh importer for Unreal Engine 5. Imports 71 formats - FBX, glTF/GLB with Draco, OBJ, PLY, STL, Collada, 3DS, Blender, IFC - as editor assets via Interchange, or at runtime in packaged games.
To associate your repository with the draco topic, visit your repo's landing page and select "manage topics."