Windows API for the PS5 DualSense controller
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Updated
Mar 10, 2025 - C++
Windows API for the PS5 DualSense controller
Translates the inputs from the Dualsense into XInput making it compatible with any PC Game
Advanced Xbox controller emulation for DualSense, DualShock 4, Pro Controller, Joy-Cons / Продвинутая эмуляция Xbox геймпада для DualSense, DualShock 4, Pro контроллера, Джойконов
Playstation Gamepads For Unreal Engine 5.2 using Raw Input and Enhanced Input.
Plugin with full support for the DualSense & DualShock 4 for Unreal Engine. No configuration needed
Library for ROS2 that guarantees compatibility in variables of PS controllers of each generation. For SONY(R) Dualshock3, Dualshock4, Dualsense(For PS5)
Unreal Engine 4 port of the Windows API for the PS5 DualSense controller created at Ohjurot/DualSense-Windows
Do everything you ever dreamed of with a joystick, gamepad or two at once. DualShock™ and DualSense™, DirectInput, XInput, keyboard and mouse, to DirectOutput(vJoy), XOutput(ViGEm), keyboard and mouse, with full remapping and features for Windows 64 bits.
Input device plugin for the DualSense controller on Windows for Unreal Engine.
Open source version of libScePad
This widget is ideal for developers looking to implement responsive and dynamic overlays with DualSense & DualShock4 support directly within Unreal Engine projects.
M5Stack and Bluepad32 integration for easy Bluetooth remote control of LEGO vehicles with GeekServo and Power Function motors
Modern, policy-based C++ library for advanced gamepad features (DualSense/DS4). Engine-agnostic architecture designed for Unreal, Unity, Godot, and O3DE.
🔧 Simplify Bluetooth control for M5Stack units with the M5Bluepad library, enabling seamless use of gamepads and servo motors for versatile projects.
Unreal Engine 4 port of the Windows API for the PS5 DualSense controller created at Ohjurot/DualSense-Windows
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