Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.
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Updated
Jan 29, 2026 - JavaScript
Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.
Flutter ShadyWeather Demo uses dynamic shaders for real-time, eye-catching effects that adapt to changing weather. Discover the fun side of shaders, exploring their practical use in creating engaging user experiences.
Discover the captivating world of fragment shaders in Flutter through this cool demo.
Interactive Shader Demo in Flutter: A hands-on guide to implementing dynamic and interactive fragment shaders in Flutter. Explore the potential of real-time visual effects in your apps!
live editor of GLSL fragment shaders based on Qt / QML
A modern GPU-powered progressive blur package for Flutter.
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
A futuristic real-time 3D holographic visualization built using Three.js, GLSL shaders, GSAP animations and WebGL rendering techniques. This project features hologram scan lines, glitch effects, dynamic object transitions and interactive controls inspired by cyberpunk and sci-fi interfaces.
A simple GLSL-like renderer on the terminal.
mobile app with fragment shaders and a physics engine with an accelerometer
JavaScript framework that facilitates working with fragment shaders.
Custom 3D graphics engine built from scratch in C++/OpenGL, featuring a full rendering pipeline, bounding sphere collision system, and a real-time double-slit wave interference simulation with per-fragment shaders and raycast-based path blocking.
Interactive generative art exploring particle dynamics through WebGL shaders and real-time physics simulation. Built with p5.js, responding to user input and time-based animation.
woobly sphere
PUBLIC | FCTUC DEI/LEI 2020/2021 - Licenciatura em Engenharia Informatica | CG - Computacao Grafica | Projeto (Meta 3): "Sistema Solar"
100,000 GPU particles flowing through 12 strange attractors in real time. WebGL fragment shaders, ping-pong framebuffers, and chaotic dynamical systems that morph fluidly into one another. Built with p5.js and GLSL.ribes the content specifications for how I want you to make the readme.
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