2D physics simulation with Vulkan
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Updated
Dec 15, 2024 - C++
2D physics simulation with Vulkan
Wrapper for Stephen Cameron's Enhanced GJK code
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
Project for Computational Geometry class.
Drone simulator with procedurally generated terrain and collision system
A CUDA implementation of openGJK, with GJK and EPA algorithms for massively parallel collision detection between convex polytopes. Up to 37x speedup over CPU.
Go module closest provides you calculating the closest points of two convex hulls.
An isometric zombie survival game using a custom ECS, path finding system, and collision system with 3D spritesheets made with blender.
Implementation of 2D GJK and EPA algorithms in C for collision detection with demos for native builds, webASM, and TI-84+ CE
A basic implementation of the GJK algorithm using Raylib rendering
Игровой движок
Computer Science MSc dissertation on the development of a simple rigid body physics engine.
C++ проект для вычисления минимального расстояния между 3D-моделями в формате STL. В основе лежат алгоритмы GJK, KD-дерева и AABB-дерева, обеспечивающие точный и быстрый анализ геометрии. Проект подходит для задач компьютерной графики, 3D-печати и инженерного анализа.
Fast Collision Detection for Convex Polytopes in 2D/3D
Fast and robust GJK algorithm for real-time collision detection
Real-time oriented 3d collision detection library
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