Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
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Updated
Sep 13, 2021 - C
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig
A GJK and EPA collision engine made with pure Haxe.
Geometric Algorithms implemented for Java Processing v3
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
2D Physics engine written in Typescript
A fast module for computing proximity queries between convex bodies in 2D/3D
Robust and simple implementation of the Expanding Polytope Algorithm (EPA)
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
Implementation of GJK algorithm in 2D
2d collision test for game-development in rust
A C# implementation of the GJK algorithm for 3D collision detection. Available on NuGet.
Fast Collision Detection for Convex Polytopes in 2D/3D
Real-time oriented 3d collision detection library
3D implementation of GJK in c++ using barycentric coordinates and voronoi inspection
Fast and robust GJK algorithm for real-time collision detection
Gilbert-Johnson-Keerthi 2D TypeScript implementation
2D physics simulation with Vulkan
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