GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.
bloom shaders ssr graphics vulkan lighting rendering-engine post-processing compute-shader hdr anti-aliasing tone-mapping real-time-rendering screen-space vulkan-compute taa ssgi gtx-remix temporal-accumulation temporal-reprojection
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Updated
Jul 1, 2026 - HLSL