Final project for AI class at the University of Florence. Solves 8 and 15 Puzzle.
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Updated
Feb 28, 2018 - Java
Final project for AI class at the University of Florence. Solves 8 and 15 Puzzle.
First Assignment in 'Artificial Intelligence' course by Dr. Ram Meshulam at Bar-Ilan University
A robot designed to scan and solve a Rubik's Cube using the IDA* pathfinding algorithm
Implementación del algoritmo IDA* (Iterative Deepening A estrella) para resolver el clásico juego 8 puzzle
A fully implemented Rubik's Cube that allows you to make all possible moves with the functionality of solving the Rubik's Cube using the IDA* algorithm and DFS.
Solver and benchmark suite for the 'sliding number puzzle' in Python — BFS, A*, IDA*, visual playback, CSV/Markdown performance reports.
Ben Gurion University "Search in Artificial Intelligence (372.2.5513)" course project
Informed and uniformed search algorithm for 15 puzzle
A* and IDA* algorithms on 8-Puzzle
Prolog implementation of the IDA* search algorithm, Artificial Intelligence Fundamentals Exams (2017-18)
Resolving Water Pots problem using KR Algorithm
Python application for generating graphs in two-dimensional XY-plane, and using the IDA* and the Dijkstra algorithm to find all and any shortest paths. Docs only in Finnish.
CMPT 225 Final Project
Java graph traversal and path finding algorithms library. Implements Iterative deepening A* (IDA*)
Rubik's cube cross, xcross, xxcross, xxxcross, xxxxcross solver, and last layer solver based on xxxxcross solver
This repository is my solution to an assignment in the course Artificial Intelligence in video games. I uploaded it here because I am going to refactor it and write a blog post about it for my portfolio/resume
Perfomance optimsed heuristic variant of Iterative Deepening A* on the example of a sliding puzzle; OOP & functional
C++ implementation of IDA* algorithm for solving the 15 and 25 puzzle
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