🛠️ Generate and load OpenGL functions easily with glapi, a single-header solution using the latest standards from KhronosGroup.
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Updated
Dec 17, 2025
🛠️ Generate and load OpenGL functions easily with glapi, a single-header solution using the latest standards from KhronosGroup.
Documentation for importing glTF and glb files into Autodesk Maya
My personal Vulkan renderer
My OpenGL playground app
One stop shop for getting started with SPIR-V.
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
OpenVX API and Extension Registry.
OpenVX Samples to use with any conformant implementation of OpenVX
C Vulkan
Implementation of the original Khronos Vulkan Tutorial using the C++ binding
Learning Vulkan from code samples - Tutorial series
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
Unofficial Tap to SPIRV, Vulkan and MoltenVK (not for production)
[OBSOLETE] The recipe is now in https://github.com/conan-io/conan-center-index
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