Clone of Battle City (1985) in TypeScript
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Updated
Nov 4, 2021 - TypeScript
Clone of Battle City (1985) in TypeScript
The Source Code to the original Atari Pacman game
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
Take pictures of your favorite all-star video game characters, in glorious Horizon HD (800px mode)!
GUI-based COH dongle backup tool for Namco System246 / 256.
GUI-based Namco nuSound Archive Utility
Klonoa Custom Level Engine
program to decrypt and unpack the `PS2AC05` binary blob from System246 SoulCalibur2
Python tool that exports NUT/DDS textures from .xfbin files and creates .nut files from .dds files.
a set of utilities for the Namco SYSTEM256 TAIKO drum games
Annotated reverse engineering of Galaxian Arcade
An Analogue Pocket core that plays Namco's Rally-X & New Rally-X.
A recreated version of Namco's Bosconian with generated levels, boid enemy formations, and new weapons.
Structural documentation of Tales of Eternia (PlayStation, Japan, SLPS-03050 disc 1): the block codec that is byte-identical to 1997's, 90 MB of duplicated sprite sheets, the whole JIS level 1 font inside the executable, and a developer debug room shipped on the retail disc.
Shovel is a remake of BCLE and Battle City's Construction mode in the Godot engine.
Bosconian - Star Destroyer (1981) for Analogue Pocket
Structural documentation of Tales of the Abyss (PlayStation 2, 2005, SLPS-25586): the Tales block codec's nine-byte header restored after Legendia's CPS, 47,513 of 47,513 blocks decoding, and a decoder that shares 69 bytes with the one copy of Symphonia's source nobody edited.
Structural documentation of Tales of Symphonia on GameCube (2003, two discs) and PlayStation 2 (2004, one disc): the 1995 Wolf Team block codec on a big-endian console, the first source edit to its decoder since 1997, and the gigabyte the two-disc split cost.
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