OpenAL
OpenAL (Open Audio Library) is a cross-platform audio API designed for rendering of multichannel 3D positional audio. Its API style and conventions resemble those of OpenGL.
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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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Feb 3, 2026 - Java
OpenAL Audio Library
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May 11, 2025 - Java
👹 2D Java Game Engine built in OpenGL
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Dec 31, 2023 - Java
A "class-oriented" wrapper for OpenAL, with `ALC_EXT_EFX` (currently implemented incorrectly!) and `ALC_EXT_disconnect` support.
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Aug 21, 2023 - Java
Rendering framework / game engine for Java
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Jun 11, 2023 - Java
Lightweighted Java OpenGL Game Engine
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Mar 22, 2023 - Java
Play more sounds at the same time!
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Aug 26, 2022 - Java
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR) applications.
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Dec 28, 2021 - Java
A minimal sound engine that can be used in homebrew games/engines. Uses LWJGL 3.x and parts of 2.x for ease of use with OpenAL.
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Jul 29, 2021 - Java
another 2D platformer RPG
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Jun 11, 2020 - Java
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