pcg
Here are 35 public repositories matching this topic...
🗺️ Procedural roguelike map generation library for C#. Pipeline-based dungeon generation with rooms, corridors, spawning, and terrain - game-agnostic and extensible.
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Jan 11, 2026 - C#
Automating mario using OpenCV in a PCG game level to avoid obstacles and enemies to complete levels.
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Apr 24, 2025 - C#
A Unity project exploring procedural content generation (PCG) and autonomous agent behaviors. Features Cellular Automata dungeons, Perlin Noise terrain generation, and FSM-based AI implementations with probabilistic combat mechanics.
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Jan 2, 2026 - C#
A WebGL game with a custom procedural city generation algorithm, full Yandex.Games SDK integration (Cloud Saves, IAP), and Rigidbody-based tank physics.
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Sep 26, 2025 - C#
Floom — world building platform for Godot 4.x. Procedural generation, content management, validation.
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Apr 11, 2026 - C#
PCG algorithm for a stealth video game
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Sep 13, 2021 - C#
基于物理的恒星运行系统
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Jun 4, 2022 - C#
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
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Apr 7, 2023 - C#
A project developed for AI Programming exam revision, exploring various AI strategies like GOAP with a Blackboard system and Behavior Trees, as well as Procedural Content Generation using Binary Partitioning and Cellular Automata. Includes a test scene for real-time experimentation.
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Sep 12, 2024 - C#
C# version of the PCG random number generator that is compatible with Unity package management
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May 30, 2021 - C#
Unity project for generating closed, arcade-like and highly customizable race tracks.
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Feb 6, 2025 - C#
Procedural floor plan and building generation tool for Unity
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Feb 3, 2026 - C#
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