pbr
Here are 23 public repositories matching this topic...
Physically based rendering of gltf models using Vulkan and Rust
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Oct 27, 2025 - Rust
Peter Shirley's "Raytracing in One Weekend", written in (only) Rust (for now, may add CUDA or HIP when finished).
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Nov 3, 2025 - Rust
3D Vulkan path tracing renderer for background non-real-time rendering.
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Jul 10, 2025 - Rust
A simple path tracer in Rust
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May 15, 2025 - Rust
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.
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Dec 23, 2024 - Rust
Wavelength aware path tracer written in rust
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Jul 9, 2024 - Rust
a soft renderer written in rust
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Aug 24, 2023 - Rust
Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium
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Feb 15, 2023 - Rust
3D rendering engine written in Rust based on Ray Tracing and Physically Based Rendering. Partially supports rendering glTF scenes.
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Apr 6, 2022 - Rust
A cluncky example of bloom in rust with vulkan
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Mar 3, 2022 - Rust
Another physically based renderer named after edible seaweed
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Sep 30, 2021 - Rust
A Rust crate for creating graphic experiences
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Feb 10, 2021 - Rust
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