pbr
Here are 23 public repositories matching this topic...
Demonstrations of various graphics programming techniques using Vulkan and written in Rust
-
Updated
Jun 22, 2020 - Rust
Peter Shirley's "Raytracing in One Weekend", written in (only) Rust (for now, may add CUDA or HIP when finished).
-
Updated
Nov 3, 2025 - Rust
3D Vulkan path tracing renderer for background non-real-time rendering.
-
Updated
Jul 10, 2025 - Rust
Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium
-
Updated
Feb 15, 2023 - Rust
A simple path tracer in Rust
-
Updated
May 15, 2025 - Rust
A cluncky example of bloom in rust with vulkan
-
Updated
Mar 3, 2022 - Rust
3D rendering engine written in Rust based on Ray Tracing and Physically Based Rendering. Partially supports rendering glTF scenes.
-
Updated
Apr 6, 2022 - Rust
a soft renderer written in rust
-
Updated
Aug 24, 2023 - Rust
Physically based rendering of gltf models using Vulkan and Rust
-
Updated
Oct 27, 2025 - Rust
A Rust crate for creating graphic experiences
-
Updated
Feb 10, 2021 - Rust
Another physically based renderer named after edible seaweed
-
Updated
Sep 30, 2021 - Rust
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.
-
Updated
Dec 23, 2024 - Rust
Wavelength aware path tracer written in rust
-
Updated
Jul 9, 2024 - Rust
Improve this page
Add a description, image, and links to the pbr topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the pbr topic, visit your repo's landing page and select "manage topics."