A planet generator and renderer written in C++11 using libnoise
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Updated
Mar 3, 2019 - C
A planet generator and renderer written in C++11 using libnoise
Implementation of the Perlin Noise algorithm to generate noise values in the range [0,1].
V module to calculate Perlin noise (https://en.wikipedia.org/wiki/Perlin_noise)
Volumetric multi-threading (OpenMP) Perlin Noise 4D with OpenGL view
FastNoise library redone to use GPU for computation, using OpenCL.
3D procedural terrain generation in OpenGL
Generative particle fields using perlin noise
Fork of felimage, ready to build and install for Gimp 2.10
⛳🧩A simple 2D survival game made with SDL2 framework
A pure C ray tracer
Program aimed at testing Perlin noise algorithms
Very simple free multi-platform Perlin noise 24 bit uncompressed bitmap generator.
Landmass Generation using Perlin Noise in C
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Simple use in a mesh to generate land with Simplex Noise 2D.
Modélisation du wireframe d'un terrain. Projet Epitech de tek1
Perlin Noise library for FluffOS LPC.
Terrain Generation with Perlin Noise
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