Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
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Updated
Jun 7, 2024 - TypeScript
Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
Make playable ads with Defold! It's a project with Gulp tasks to bundle the Defold game into a single HTML file.
Playable ads, built better. A TypeScript toolkit with fast development, automated assets, and multi-network delivery.
Examples of some of my playables
MCP server for Luna (HTML5 playable ads) development with Claude Code. CDP bridge, build intelligence, visual debugging.
Scratch card system for Unity Luna playable ads using shader-based masking and mobile-optimized rendering.
An interactive color-matching puzzle built with Replayable. One codebase, five gameplay versions, with optimized playable ad exports for seven ad networks.
Production-ready custom playable ads built with TypeScript
Three.js runtime for visual effects authored in the Sparcoon Editor - precompiled artifacts, one draw call per emitter, no eval.
Node-based visual effects editor for three.js in the browser - exports a self-contained TypeScript module, no runtime compiler.
Adaptive HTML5 playable ads with AI-assisted creative tooling, responsive word gameplay, Phaser, Pixi.js, Canvas, MRAID, single-file builds and Playwright QA.
Build playable ads with PixiJS, Vite and your coding agent
An interactive music mixer built with Replayable. One codebase, multiple music packs, themes, and languages, with automatic asset selection and optimized playable ad exports.
Unity playable ad built with Luna Playworks in one week — FSM enemy AI, interface-driven combat, procedural arena with fog of war, object pooling. Hypercasual sword-arena mechanic.
Atmosplay — independent third-party profile of a public API surface, by API Evangelist. Atmosplay was a mobile advertising technology company, founded in 2014 in Budapest, Hungary, that built interactive 3D "playable" ads and an ad-monetization platform for mobile game publishers.
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