Driver 2 Playstation game reverse engineering effort
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Updated
Sep 22, 2026 - C
Driver 2 Playstation game reverse engineering effort
Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
A Crash Team Racing Decompilation Project
Tetris clone for PlayStation 1 (PSX)
vib-ribbon decompilation (PAL version)
Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Decompilation of Serial Experiments Lain (PlayStation) and a native Windows, macOS and Linux client
port of Cave Story to the PlayStation, based on CSE2
Source code for Sonic The Hedgehog XA, an open source fangame/engine built for the PlayStation 1
Bare-metal libraries and examples for the original PlayStation, including the PSYQo C++ SDK and OpenBIOS.
WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.
Japanese/American/European Universal PS1 Backup loader fork for ALL PS1 consoles, and PS2 console models SCPH-10000-SCPH-39004.
Matching decompilation of Brave Fencer Musashi (PS1, SLUS-00726): 218 binaries rebuild byte-identical from C
PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
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