A focused launcher for your desktop - native, fast, extensible
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Updated
Sep 1, 2026 - C++
A focused launcher for your desktop - native, fast, extensible
Hardware accelerated voxel ray marching
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
An implementation of the classic raycast rendering algorithm for Cocos2d-x. Used in games like Wolfenstein3D, Rise of the Triad, The Terminator: Rampage, Catacomb3-D, Super 3D Noah's Ark, and more.
Raycasting engine written with C++/SDL
Raylib model selection
Console maze based on DDA algorithm to achieve perspective effect
Simple yet fast pseudo-3d cli game
Roleplaying game set in a research facility deep underground
Simple Cross-Platform SFML raycaster
ROS implementation of Ray Casting Update Algorithm for 2D Mapping
A toy ray-casting renderer.
Experimental library for creating raycasting-based walking simulators with custom render distance functions.
This is a simple raycaster written with c++ and sdl
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