GLSL shaders tutorial
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Updated
Feb 7, 2016 - C++
GLSL shaders tutorial
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
implementation of the Voxel Space rendering algorithm from the Comanche games
My enhancements to Lode's Computer Graphics Tutorial : Raycasting
(Moved to Codeberg!) Retro graphics programming in 16bit style - using a modern tool-chain
A Wolf3D-like raycaster using OpenGL shaders
A simple raycasting 3D engine written in C++
C++11 & SDL2-based retro FPS
Re-creation of Id Software's Wolfenstein 3D
2D Raycaster Engine Implemented Using Compute Shaders
Raycaster 3D renderer (à la Wolfenstein 3D) for STM32 microcontroller with screen, consuming <1MB RAM. Including wiki.
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
Roleplaying game set in a research facility deep underground
2D ray-casting example program written in C++
A "non-euclidean" raycaster written in cpp for my NEA project
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